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; GUARD SCRIPT (Handle AI Planning)
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;
; USAGE:
;
; Basic structure of an AI planning event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #LENGTH= How many game turns should this plan last?
; #HOLD= Values range [0, 7]
;        0 = Do not hold current unit in position, replace with weaker unit if possible
;        1 = Do not hold current unit in position, replace with weakest unit that is not a Garrison
;        2 = Do not hold current unit in position, replace with strongest unit
;        3 = Hold current unit in position, do not replace
;        4 = Do not hold current unit in position, replace with weaker unit if possible. No attacking from this position
;        5 = Do not hold current unit in position, replace with weakest unit that is not a Garrison. No attacking from this position
;        6 = Do not hold current unit in position, replace with strongest unit. No attacking from this position
;        7 = Hold current unit in position, do not replace. No attacking from this position
; #ADD_HQ= Do we add HQs to this event?
; #GOAL_POSITION= What is the map position that is the object of this plan?
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #STEAL= Set priority by stealing units from resource positions
;         Values: [0, 1]; False= 0; Steal_From_Resource= 1)
; #FRIENDLY_POSITION= Positions that must be under friendly control in order for event to occur
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [min_activation%] [surrendered_flag]
; #TACTICAL_CONDITION= Tactical map position (resource) that currently MUST NOT be threatened for event to
;                      occur, i.e. plan owner should have tactical advantage over this position
;                      Format: x,y [tactical_flag]
; #ACTIVATE_POSITION= Condition positions that will serve to ACTIVATE the event.
;                     Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                     Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; #CANCEL_POSITION= Condition positions that will serve to CANCEL the event.
;                   Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                   Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Plan identity is determined by #COUNTRY_ID and #GOAL_POSITION.  A country can only have a
; single plan based on this criteria and will be assigned the first valid plan regardless of duplicate
; script entries (even if the remaining control '#' values are different).  
; Note:  This will also allow you to set up a variety of plans with the same identity but different 
; control '#' parameters where the first 'event' satisfied will be the fist plan assigned (for added variability).
;
; GUARD - GUARD plans are only cancelled either by #CANCEL_POSITION failure or #LENGTH has been surpassed.
; Note:  If you would like a repeating GUARD plan you can always set it to be #TYPE= 2 with a #LENGTH= 1 and in
;        this case it will be constantly reassigned so long as all control '#' parameters are satisfied
;
; #GOAL_POSITION - Any land tile and more than one #GOAL_POSITION can be listed.
;
; #FRIENDLY_POSITION - First position must refer to a land tile, subsequent positions can refer to either land or coastal tiles.
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIENDLY_POSITION refers to the current side associated with this 
;        plan.  Each #FRIENDLY_POSITION will be read using AND logic.
;
;        For all AI scripts that use the #FRIENDLY_POSITION field, the AI picks available units closest to and connected to
;        the first #FRIENDLY_POSITION, within #RANGE, and then sends them to the nearest available position for the script; 
;        e.g., a city for a GUARD script, a port for a TRANSPORT script, etc.  All AI scripts require that the first 
;        #FRIENDLY_POSITION be a land tile, with the exception of Fleet scripts.
;
; #VARIABLE_CONDITION - More than one #VARIABLE_CONDITION can be set.  Under #VARIABLE_CONDITION you can also list 
; countries that have not yet fully entered the war.  For example by listing an activation % less than 100% you
; are providing a check where the #VARIABLE_CONDITION country must meet a minimum activation % (but is
; not yet at 100%) in order for the event to occur.  To check for a fully activated country simply
; list the activation % at 100%.  Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #TACTICAL_CONDITION can be set.  #TACTICAL_CONDITION refers to the current side, i.e.
; country associated with this plan having tactical superiority over the specified map position.
; Tactical superiority can be fine tuned via the TACTICAL_ID flag.  Each #TACTICAL_CONDITION line will
; be read using AND logic.
; Note:  TACTICAL_ID= SEA implies that the port or city in question has an adjacent enemy unit in order for it
;        to be threatened.  For example a land locked city can never be threated by SEA so this can be used as a
;        dummy position.
;
; More than one #ACTIVATE_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #ACTIVATE_POSITION line will be read using OR logic.
; Note: Once a plan has been properly activated then all references to #ACTIAVATE_POSITION are removed
;       from the plan as these conditions have been satisfied.  Use #CANCEL_POSITION to set the CANCEL conditions
;       based on unit positions for the event.
;
; More than one #CANCEL_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #CANCEL_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for TACTICAL_ID and not tactical names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #SEA= Sea
; #NEUTRAL= Neutral
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_109= Trans-Jordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= Britain
; #COUNTRY_ID_115= United States
; #COUNTRY_ID_116= Russia
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_120= Yugoslavia
;
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; LEVEL REFERENCE VALUES
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;
; GREEN= 0
; NOVICE= 1
; BEGINNER= 2
; INTERMEDIATE= 3
; ADVANCED= 4
;
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; TACTICAL ID REFERENCE VALUES
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;
; ANY= 0
; LAND= 1
; AIR= 2
; NAVAL= 3
;
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; POLITICAL ALIGNMENT REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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; ALLIED SCRIPTS - Britain
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{
#NAME= Britain Garrison - London (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 108,21
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 108,21
; Set variable conditions:
; 1st Line - United States politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Garrison - London (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 108,21
#DATE= 1941/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 108,21
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Garrison - London (3)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 108,21
#GOAL_POSITION= 107,17
#GOAL_POSITION= 106,13
#DATE= 1941/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 108,21
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
; 2nd Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Garrison - Manchester, Rosyth (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 107,17
#GOAL_POSITION= 106,13
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Manchester
#FRIENDLY_POSITION= 107,17
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 107,17 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Garrison - Manchester, Rosyth (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 107,17
#GOAL_POSITION= 106,13
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Manchester
#FRIENDLY_POSITION= 107,17
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Manchester not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 107,17 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Garrison - Libya, Egypt (2 Turns Only)
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 2
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 148,54
#GOAL_POSITION= 138,53
#GOAL_POSITION= 132,53
#GOAL_POSITION= 150,55
#GOAL_POSITION= 156,52
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Cairo
#FRIENDLY_POSITION= 150,55
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Garrison - Sealion Defense
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 109,19
#GOAL_POSITION= 106,21
#GOAL_POSITION= 105,21
#GOAL_POSITION= 103,21
#DATE= 1940/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 108,21
; 1st Line - Britain politically aligned with Allies and not surrendered 
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened
#TACTICAL_CONDITION= 108,21 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Garrison - Ireland (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Belfast
#GOAL_POSITION= 102,15
#DATE= 1939/09/01
#STEAL= 1
; Set friendly position:
; 1st Line - Belfast
#FRIENDLY_POSITION= 102,15
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
; 2nd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Garrison - Ireland (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Belfast
#GOAL_POSITION= 102,15
#DATE= 1943/01/01
#STEAL= 1
; Set friendly position:
; 1st Line - Belfast
; 2nd Line - Paris
; 3rd Line - Rome
#FRIENDLY_POSITION= 102,15
#FRIENDLY_POSITION= 109,26
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
; 2nd Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Unit arrives in Belfast (cancel so we can use AI loop event)
#CANCEL_POSITION= 102,15 [0,0] [1,1] [2]
}

{
#NAME= Britain Garrison - Gibraltar 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 7
#ADD_HQ= 0
#GOAL_POSITION= 94,44
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Gibraltar
#FRIENDLY_POSITION= 94,44
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Ottawa not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 7,29 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Garrison - Malta
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 7
#ADD_HQ= 0
#GOAL_POSITION= 122,48
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Malta
#FRIENDLY_POSITION= 122,48
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Ottawa not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 7,29 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Garrison - Egypt (Italy At War)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 150,55
#GOAL_POSITION= 152,53
#GOAL_POSITION= 156,50
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Jeruselum
#FRIENDLY_POSITION= 156,52
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Jeruselum not tactically threatened 
#TACTICAL_CONDITION= 156,52 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - No Axis unit within 12 hexes of Cairo
#CANCEL_POSITION= 150,55 [12,12] [0,0] [1]
}

{
#NAME= Britain Garrison - North Africa - Tripoli (Invasion of Italy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 121,52
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tripoli 
; 2nd Line - Tobruk
; 3rd Line - Alexandria
#FRIENDLY_POSITION= 121,52
#FRIENDLY_POSITION= 138,53
#FRIENDLY_POSITION= 148,54
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; Allied units adjacent to Tunis and Tripoli
#ACTIVATE_POSITION= 117,45 [1,1] [1,1] [2]
#ACTIVATE_POSITION= 121,52 [1,1] [1,1] [2]
; Set cancel position 
; 1st Line - Unit arrives in Tripoli (cancel so we can transport)
#CANCEL_POSITION= 121,52 [0,0] [1,1] [2]
}

{
#NAME= Britain Garrison - North Africa - Tobruk (Invasion of Italy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 138,53
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tripoli 
; 2nd Line - Tobruk
; 3rd Line - Alexandria
#FRIENDLY_POSITION= 121,52
#FRIENDLY_POSITION= 138,53
#FRIENDLY_POSITION= 148,54
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; Allied units adjacent to Tunis and Tripoli
#ACTIVATE_POSITION= 117,45 [1,1] [1,1] [2]
#ACTIVATE_POSITION= 121,52 [1,1] [1,1] [2]
; Set cancel position 
; 1st Line - Unit arrives in Tobruk (cancel so we can transport)
#CANCEL_POSITION= 138,53 [0,0] [1,1] [2]
}

{
#NAME= Britain Garrison - North Africa - Alexandria (Invasion of Italy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 148,54
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tripoli 
; 2nd Line - Tobruk
; 3rd Line - Alexandria
#FRIENDLY_POSITION= 121,52
#FRIENDLY_POSITION= 138,53
#FRIENDLY_POSITION= 148,54
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; Allied units adjacent to Tunis and Tripoli
#ACTIVATE_POSITION= 117,45 [1,1] [1,1] [2]
#ACTIVATE_POSITION= 121,52 [1,1] [1,1] [2]
; Set cancel position 
; 1st Line - Unit arrives in Alexandria (cancel so we can transport)
#CANCEL_POSITION= 148,54 [0,0] [1,1] [2]
}

{
#NAME= Britain Garrison - El Alamein
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 5
#ADD_HQ= 0
#GOAL_POSITION= 147,53
#GOAL_POSITION= 147,54
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Cairo
#FRIENDLY_POSITION= 150,55
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; 1st Line - Axis within range of Alexandria
#ACTIVATE_POSITION= 148,54 [4,4] [1,1] [1]
; Set cancel position 
; 1st Line - No Axis unit within range of Alexandria
#CANCEL_POSITION= 148,54 [4,4] [0,0] [1]
}

{
#NAME= Britain Garrison - Alexandria, Suez
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 5
#ADD_HQ= 0
#GOAL_POSITION= 148,54
#GOAL_POSITION= 151,54
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Cairo
#FRIENDLY_POSITION= 150,55
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; 1st Line - Axis within range of Cairo
#ACTIVATE_POSITION= 150,55 [4,4] [1,1] [1]
; Set cancel position 
; 1st Line - No Axis unit within range of Cairo
#CANCEL_POSITION= 150,55 [4,4] [0,0] [1]
}

{
#NAME= Britain Garrison - Jeruselum, Amman
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 5
#ADD_HQ= 0
#GOAL_POSITION= 156,52
#GOAL_POSITION= 157,51
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Jeruselum
#FRIENDLY_POSITION= 156,52
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Jeruselum not tactically threatened 
#TACTICAL_CONDITION= 156,52 [1]
; Set activate position 
; 1st Line - Axis within range of Jeruselum
; 2nd Line - Axis adjacent to Cairo
#ACTIVATE_POSITION= 156,52 [4,4] [1,1] [1]
#ACTIVATE_POSITION= 150,55 [1,1] [1,1] [1]
; Set cancel position 
; 1st Line - No Axis unit within range of Jeruselum
; 2nd Line - No Axis unit adjacent to Cairo
#CANCEL_POSITION= 156,52 [4,4] [0,0] [1]
#CANCEL_POSITION= 150,55 [1,1] [0,0] [1]
}

{
#NAME= Britain Garrison - Al Kuwait, Basra
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 5
#ADD_HQ= 0
#GOAL_POSITION= 171,55
#GOAL_POSITION= 171,53
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Al Kuwait
#FRIENDLY_POSITION= 171,55
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Al Kuwait not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 171,55 [3]
; Set activate position 
; 1st Line - Axis within range of Al Kuwait
#ACTIVATE_POSITION= 171,55 [8,8] [2,2] [1]
; Set cancel position 
; 1st Line - No Axis unit within range of Al Kuwait
#CANCEL_POSITION= 171,55 [8,8] [0,0] [1]
}

{
#NAME= Britain Garrison - Tobruk
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 2
#HOLD= 5
#ADD_HQ= 0
#GOAL_POSITION= 138,53
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tobruk
#FRIENDLY_POSITION= 138,53
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position
; 1st Line - No Axis unit within range of Tobruk
#CANCEL_POSITION= 138,53 [12,12] [0,0] [1]
}

{
#NAME= Britain Garrison - Bengazi
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 132,53
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Bengazi
#FRIENDLY_POSITION= 132,53
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; 1st Line - Axis within range of Tobruk
#ACTIVATE_POSITION= 138,53 [6,6] [1,1] [1]
; Set cancel position 
; 1st Line - No Axis unit within range of Tobruk
#CANCEL_POSITION= 138,53 [6,6] [0,0] [1]
}

{
#NAME= Britain Garrison - Tripoli
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 121,52
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tripoli
#FRIENDLY_POSITION= 121,52
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Unit arrives in Tripoli (cancel so we can transport)
#CANCEL_POSITION= 121,52 [0,0] [1,1] [2]
}

{
#NAME= Britain Garrison - Alexandria
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 1
#GOAL_POSITION= 148,54
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Alexandria
#FRIENDLY_POSITION= 148,54
; 1st Line - Britain politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Unit arrives in Alexandria (cancel so we can transport)
#CANCEL_POSITION= 148,54 [0,0] [1,1] [2]
}

{
#NAME= Britain Garrison - Iraq
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 167,47
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Baghdad
#FRIENDLY_POSITION= 167,47
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Baghdad not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 167,47 [3]
; Set activate position 
; 1st Line - Axis unit within range of Baghdad
#ACTIVATE_POSITION= 167,47 [12,12] [1,1] [1]
; Set cancel position 
; 1st Line - No Axis unit within range of Baghdad
#CANCEL_POSITION= 167,47 [12,12] [0,0] [1]
}

{
#NAME= Britain Garrison - Syria
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 157,47
#GOAL_POSITION= 156,48
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Damascus
#FRIENDLY_POSITION= 157,47
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Damascus not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 157,47 [3]
; Set activate position 
; 1st Line - Axis unit within range of Damascus
#ACTIVATE_POSITION= 157,47 [12,12] [1,1] [1]
; Set cancel position 
; 1st Line - No Axis unit within range of Damascus
#CANCEL_POSITION= 157,47 [12,12] [0,0] [1]
}

{
#NAME= Britain Minor Garrison - Algeria
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 4
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 106,45
#GOAL_POSITION= 102,46
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Algiers
#FRIENDLY_POSITION= 106,45
; Set variable conditions:
; 1st Line - Algeria politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered AND
; 3rd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 4 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Algiers not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 106,45 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Minor Garrison - Canada
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 21
#LENGTH= 5
#HOLD= 3
#ADD_HQ= 0
#GOAL_POSITION= 39,25
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Ottawa
#FRIENDLY_POSITION= 7,29
; Set variable conditions:
; 1st Line - Canada politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 21 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Ottaw not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 7,29 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Minor Garrison - Finland
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 39
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 134,8
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Helsinki
#FRIENDLY_POSITION= 134,8
; Set variable conditions:
; 1st Line - Finland politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 39 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Helsinki not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 134,8 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Minor Garrison - Greece
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 46
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 137,43
#GOAL_POSITION= 137,39
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Athens
#FRIENDLY_POSITION= 137,43
; Set variable conditions:
; 1st Line - Greece politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 46 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Athens not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 137,43 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Minor Garrison - Iraq
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 56
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 167,47
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Baghdad
#FRIENDLY_POSITION= 167,47
; Set variable conditions:
; 1st Line - Iraq politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 56 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Baghdad not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 167,47 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - No Axis unit within range of Baghdad
#CANCEL_POSITION= 167,47 [12,12] [0,0] [1]
}

{
#NAME= Britain Minor Garrison - Morocco
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 70
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 92,47
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rabat
#FRIENDLY_POSITION= 92,47
; Set variable conditions:
; 1st Line - Algeria politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered AND
; 3rd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 4 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Rabat not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 92,47 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Minor Garrison - Portugal
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 87
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 90,38
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Lisbon
#FRIENDLY_POSITION= 90,38
; Set variable conditions:
; 1st Line - Portugal politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 87 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Lisbon not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 90,38 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Minor Garrison - Saudi Arabia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 95
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 167,58
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Riyadh
#FRIENDLY_POSITION= 167,58
; Set variable conditions:
; 1st Line - Saudi Arabia politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 95 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Riyadh not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 167,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - No Axis unit within range of Riyadh
#CANCEL_POSITION= 167,58 [12,12] [0,0] [1]
}

{
#NAME= Britain Minor Garrison - Spain
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 99
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 99,38
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Madrid
#FRIENDLY_POSITION= 99,38
; Set variable conditions:
; 1st Line - Spain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 99 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Madrid not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 99,38 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - No Axis unit within range of Madrid
#CANCEL_POSITION= 99,38 [12,12] [0,0] [1]
}

{
#NAME= Britain Minor Garrison - Sweden
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 103
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 128,10
#GOAL_POSITION= 127,4
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Stockholm
#FRIENDLY_POSITION= 128,10
; Set variable conditions:
; 1st Line - Sweden politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 103 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Stockholm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 128,10 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Minor Garrison - Syria
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 105
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 130,58
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Damascus
#FRIENDLY_POSITION= 157,47
; Set variable conditions:
; 1st Line - Algeria politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered AND
; 3rd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 4 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Damascus not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 157,47 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - No Axis unit within range of Damascus
#CANCEL_POSITION= 157,47 [12,12] [0,0] [1]
}

{
#NAME= Britain Minor Garrison - Tunisia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 110
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 117,45
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tunis
#FRIENDLY_POSITION= 117,45
; Set variable conditions:
; 1st Line - Algeria politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered AND
; 3rd Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 4 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Tunis not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 117,45 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - No Axis unit within range of Tunis
#CANCEL_POSITION= 117,45 [12,12] [0,0] [1]
}

{
#NAME= Britain Minor Garrison - Turkey
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 111
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 150,39
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Ankara
#FRIENDLY_POSITION= 150,39
; Set variable conditions:
; 1st Line - Turkey politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 111 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Ankara not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,39 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - No Axis unit within range of Ankara
#CANCEL_POSITION= 150,39 [12,12] [0,0] [1]
}

{
#NAME= Britain Minor Garrison - Vichy France
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 118
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 110,30
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Vichy
#FRIENDLY_POSITION= 110,30
; Set variable conditions:
; 1st Line - Vichy France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 118 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Vichy not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 110,30 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Minor Garrison - Yugoslavia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 120
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 131,32
#GOAL_POSITION= 126,32
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Belgrade
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - Yugoslavia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 120 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Belgrade not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 131,32 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}


;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - France
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= France Garrison - Paris (2) 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 2[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 40
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 109,26
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 109,26
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 109,26 [3]
; Set activate position 
; No Axis units in range of Paris
#ACTIVATE_POSITION= 109,26 [2,2] [0,0] [1]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= France Minor Garrison - Belgium
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 2[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 10
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 113,23
#GOAL_POSITION= 113,22
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Brussels
#FRIENDLY_POSITION= 113,23
; Set variable conditions:
; 1st Line - Belgium politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 10 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Brussels not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 113,23 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - United States
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= United States Garrison - Washington, D.C.
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 6,40
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered 
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= United States Garrison - Boston
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 14,34
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered 
; 2nd Line - France politically aligned with Allies and surrendered 
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Boston not tactically threatened 
#TACTICAL_CONDITION= 14,34 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Unit arrives in Boston (cancel so we can transport)
#CANCEL_POSITION= 14,34 [0,0] [1,1] [2]
}

{
#NAME= United States Garrison - New York City
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 10,37
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered 
; 2nd Line - France politically aligned with Allies and surrendered 
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - New York City not tactically threatened 
#TACTICAL_CONDITION= 10,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Unit arrives in New York City (cancel so we can transport)
#CANCEL_POSITION= 10,37 [0,0] [1,1] [2]
}

{
#NAME= United States Garrison - Philadelphia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 8,38
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered 
; 2nd Line - France politically aligned with Allies and surrendered 
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Philadelphia not tactically threatened 
#TACTICAL_CONDITION= 8,38 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Unit arrives in Philadelphia (cancel so we can transport)
#CANCEL_POSITION= 8,38 [0,0] [1,1] [2]
}

{
#NAME= United States Garrison - Norfolk
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 7,43
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered 
; 2nd Line - France politically aligned with Allies and surrendered 
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Norfolk not tactically threatened 
#TACTICAL_CONDITION= 7,43 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Unit arrives in Norfolk (cancel so we can transport)
#CANCEL_POSITION= 7,43 [0,0] [1,1] [2]
}

{
#NAME= United States Garrison - Charleston
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 3,46
#DATE= 1943/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered 
; 2nd Line - France politically aligned with Allies and surrendered 
#VARIABLE_CONDITION= 59 [1] [100] [0]
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Charleston not tactically threatened 
#TACTICAL_CONDITION= 3,46 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - Unit arrives in Charleston (cancel so we can transport)
#CANCEL_POSITION= 3,46 [0,0] [1,1] [2]
}

{
#NAME= United States Garrison - North Africa - Tunis (Invasion of Italy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 117,45
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tunis 
; 2nd Line - Algiers 
; 3rd Line - Oran 
#FRIENDLY_POSITION= 117,45
#FRIENDLY_POSITION= 106,45
#FRIENDLY_POSITION= 102,46
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; Allied units adjacent to Tunis and Tripoli
#ACTIVATE_POSITION= 117,45 [1,1] [1,1] [2]
#ACTIVATE_POSITION= 121,52 [1,1] [1,1] [2]
; Set cancel position 
; 1st Line - Unit arrives in Tunis (cancel so we can transport)
#CANCEL_POSITION= 117,45 [0,0] [1,1] [2]
}

{
#NAME= United States Garrison - North Africa - Algiers (Invasion of Italy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 106,45
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Algiers 
; 2nd Line - Tunis 
; 3rd Line - Oran 
#FRIENDLY_POSITION= 106,45
#FRIENDLY_POSITION= 117,45
#FRIENDLY_POSITION= 102,46
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; Allied units adjacent to Tunis and Tripoli
#ACTIVATE_POSITION= 117,45 [1,1] [1,1] [2]
#ACTIVATE_POSITION= 121,52 [1,1] [1,1] [2]
; Set cancel position 
; 1st Line - Unit arrives in Algiers (cancel so we can transport)
#CANCEL_POSITION= 106,45 [0,0] [1,1] [2]
}

{
#NAME= United States Garrison - North Africa - Oran (Invasion of Italy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 102,46
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Oran
; 2nd Line - Algiers 
; 3rd Line - Tunis 
#FRIENDLY_POSITION= 102,46
#FRIENDLY_POSITION= 117,45
#FRIENDLY_POSITION= 106,45
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; Allied units adjacent to Tunis and Tripoli
#ACTIVATE_POSITION= 117,45 [1,1] [1,1] [2]
#ACTIVATE_POSITION= 121,52 [1,1] [1,1] [2]
; Set cancel position 
; 1st Line - Unit arrives in Oran (cancel so we can transport)
#CANCEL_POSITION= 102,46 [0,0] [1,1] [2]
}

{
#NAME= United States Garrison - North Africa - Tripoli (Temporary Garrison)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 121,52
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tripoli 
; 2nd Line - Tobruk
; 3rd Line - Alexandria
#FRIENDLY_POSITION= 121,52
#FRIENDLY_POSITION= 138,53
#FRIENDLY_POSITION= 148,54
; 1st Line - United States politically aligned with Allies and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set activate position 
; Axis units in range of Tripoli
#ACTIVATE_POSITION= 121,52 [3,3] [1,1] [1]
; Set cancel position 
; No Axis units in range of Tripoli
#CANCEL_POSITION= 121,52 [3,3] [0,0] [1]
}

{
#NAME= United States Garrison - Italy
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
; Rome
#GOAL_POSITION= 121,37
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - No Axis unit within range of Rome
#CANCEL_POSITION= 121,37 [12,12] [0,0] [1]
}

{
#NAME= United States Garrison - France
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
; Paris
#GOAL_POSITION= 109,26
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 109,26
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 109,26 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - No Axis unit within range of Paris
#CANCEL_POSITION= 109,26 [2,2] [0,0] [1]
}

{
#NAME= United States Garrison - Britain
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 1
; Liverpool
#GOAL_POSITION= 105,17
#DATE= 1943/01/01
#STEAL= 1
; Set friendly position:
; 1st Line - London
; 2nd Line - Paris
; 3rd Line - Rome
#FRIENDLY_POSITION= 108,21
#FRIENDLY_POSITION= 109,26
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Unit arrives in Liverpool (cancel so we can use AI loop event)
#CANCEL_POSITION= 105,17 [0,0] [1,1] [2]
}

{
#NAME= United States Garrison - Ireland
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 1
; Belfast
#GOAL_POSITION= 102,15
#DATE= 1943/01/01
#STEAL= 1
; Set friendly position:
; 1st Line - Belfast
; 2nd Line - Paris
; 3rd Line - Rome
#FRIENDLY_POSITION= 102,15
#FRIENDLY_POSITION= 109,26
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Unit arrives in Belfast (cancel so we can use AI loop event)
#CANCEL_POSITION= 102,15 [0,0] [1,1] [2]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - Russia
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= Russia Garrison (Pre-Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
; Moscow, Leningrad, Riga, Lvov, Sevastapol, Smolensk, Kiev
#GOAL_POSITION= 152,15
#GOAL_POSITION= 140,8
#GOAL_POSITION= 135,13
#GOAL_POSITION= 137,25
#GOAL_POSITION= 149,31
#GOAL_POSITION= 146,16
#GOAL_POSITION= 146,23
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Moscow
#FRIENDLY_POSITION= 152,15
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 152,15 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Garrison - Poland Defensive Line (Pre-Entry, 1941)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 139,18
#GOAL_POSITION= 137,17
#GOAL_POSITION= 134,19
#GOAL_POSITION= 133,20
#GOAL_POSITION= 135,22
#GOAL_POSITION= 136,24
#GOAL_POSITION= 136,26
#GOAL_POSITION= 138,27
#DATE= 1941/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Smolensk
#FRIENDLY_POSITION= 146,16
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Minsk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 139,18 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Garrison - Baltic Defensive Line (Pre-Entry, Riga)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 135,11
#GOAL_POSITION= 132,16
#GOAL_POSITION= 133,16
#GOAL_POSITION= 134,17
#GOAL_POSITION= 134,18
#DATE= 1940/05/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Riga
#FRIENDLY_POSITION= 135,13
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Riga not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 135,13 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Garrison - Odessa Defensive Line (Pre-Entry, Bessarabia)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 145,28
#GOAL_POSITION= 142,29
#GOAL_POSITION= 143,27
#GOAL_POSITION= 140,27
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kiev
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Odessa not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 145,28 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Garrison - Riga
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 135,13
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Riga
#FRIENDLY_POSITION= 135,13
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Riga not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 135,13 [3]
; Set activate position 
; 1st Line - Axis units within range of Riga
#ACTIVATE_POSITION= 135,13 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Riga
#CANCEL_POSITION= 135,13 [8,8] [0,0] [1]
}

{
#NAME= Russia Garrison - Leningrad
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 0
#GOAL_POSITION= 140,8
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Leningrad
#FRIENDLY_POSITION= 140,8
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Leningrad not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 140,8 [3]
; Set activate position 
; 1st Line - Axis units within range of Leningrad
#ACTIVATE_POSITION= 140,8 [14,14] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Leningrad
#CANCEL_POSITION= 140,8 [14,14] [0,0] [1]
}

{
#NAME= Russia Garrison - Finnish Border
#POPUP=
#FLAG= 1
#TYPE= 1
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 3
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 139,7
#GOAL_POSITION= 141,5
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Leningrad
#FRIENDLY_POSITION= 140,8
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Leningrad not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 140,8 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Garrison - Petrozavodsk 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 146,7
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Petrozavodsk
#FRIENDLY_POSITION= 146,7
; Set variable conditions:
; 1st Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Petrozavodsk not tactically threatened
#TACTICAL_CONDITION= 146,7 [1]
; Set activate position 
; 1st Line - Axis units within range of Petrozavodsk
#ACTIVATE_POSITION= 146,7 [6,6] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Petrozavodsk
#CANCEL_POSITION= 146,7 [6,6] [0,0] [1]
}

{
#NAME= Russia Garrison - Moscow (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 1
#GOAL_POSITION= 152,15
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Moscow
#FRIENDLY_POSITION= 152,15
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 152,15 [3]
; Set activate position 
; 1st Line - Axis units within 6 hexes of Moscow
#ACTIVATE_POSITION= 152,15 [6,6] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within 6 hexes of Moscow
#CANCEL_POSITION= 152,15 [6,6] [0,0] [1]
}

{
#NAME= Russia Garrison - Moscow (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 152,15
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Moscow
#FRIENDLY_POSITION= 152,15
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 152,15 [3]
; Set activate position 
; 1st Line - Axis units within 12 hexes of Moscow
#ACTIVATE_POSITION= 152,15 [12,12] [1,1] [1]
; Set cancel position:
; 1st Line - Axis units within 6 hexes of Moscow
#CANCEL_POSITION= 152,15 [6,6] [1,1] [1]
}

{
#NAME= Russia Garrison - Smolensk
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 146,16
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Smolensk
#FRIENDLY_POSITION= 146,16
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Smolensk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 146,16 [3]
; Set activate position 
; 1st Line - Axis units within range of Smolensk
#ACTIVATE_POSITION= 146,16 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Smolensk
#CANCEL_POSITION= 146,16 [8,8] [0,0] [1]
}

{
#NAME= Russia Garrison - Kiev
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 146,23
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Kiev
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Kiev not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 146,23 [3]
; Set activate position 
; 1st Line - Axis units within range of Kiev
#ACTIVATE_POSITION= 146,23 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Kiev
#CANCEL_POSITION= 146,23 [8,8] [0,0] [1]
}

{
#NAME= Russia Garrison - Sevastapol
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 149,31
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Sevastapol
#FRIENDLY_POSITION= 149,31
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sevastopol not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 149,31 [3]
; Set activate position 
; 1st Line - Axis units within range of Sevastopol
#ACTIVATE_POSITION= 149,31 [12,12] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Sevastopol
#CANCEL_POSITION= 149,31 [12,12] [0,0] [1]
}

{
#NAME= Russia Garrison - Gorki
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 5
#ADD_HQ= 0
#GOAL_POSITION= 159,13
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Gorki
#FRIENDLY_POSITION= 159,13
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Gorki not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 159,13 [3]
; Set activate position 
; 1st Line - Axis units within range of Gorki
#ACTIVATE_POSITION= 159,13 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Gorki
#CANCEL_POSITION= 159,13 [8,8] [0,0] [1]
}

{
#NAME= Russia Garrison - Dnepropetrovsk
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 149,26
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Dnepropetrovsk
#FRIENDLY_POSITION= 149,26
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Dnepropetrovsk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 149,26 [3]
; Set activate position 
; 1st Line - Axis units within range of Dnepropetrovsk
#ACTIVATE_POSITION= 149,26 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Dnepropetrovsk
#CANCEL_POSITION= 149,26 [8,8] [0,0] [1]
}

{
#NAME= Russia Garrison - Kharkov
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 152,24
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kharkov
#FRIENDLY_POSITION= 152,24
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Kharkov not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 152,24 [3]
; Set activate position 
; 1st Line - Axis units within range of Kharkov
#ACTIVATE_POSITION= 152,24 [12,12] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Kharkov
#CANCEL_POSITION= 152,24 [12,12] [0,0] [1]
}

{
#NAME= Russia Garrison - Rostov
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 155,26
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rostov
#FRIENDLY_POSITION= 155,26
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Rostov not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 155,26 [3]
; Set activate position 
; 1st Line - Axis units within range of Rostov
#ACTIVATE_POSITION= 155,26 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Rostov
#CANCEL_POSITION= 155,26 [8,8] [0,0] [1]
}

{
#NAME= Russia Garrison - Archangel (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 155,1
#DATE= 1939/09/01
#STEAL= 1
; 1st Line - Archangel
#FRIENDLY_POSITION= 155,1
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Archangel not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 155,1 [3]
; Set activate position 
; 1st Line - Axis units within 6 hexes of Archangel
#ACTIVATE_POSITION= 155,1 [6,6] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within 6 hexes of Archangel
#CANCEL_POSITION= 155,1 [6,6] [0,0] [1]
}

{
#NAME= Russia Garrison - Archangel (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 155,1
#DATE= 1939/09/01
#STEAL= 1
; 1st Line - Archangel
#FRIENDLY_POSITION= 155,1
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Archangel not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 155,1 [3]
; Set activate position 
; 1st Line - Axis units within 12 hexes of Archangel
#ACTIVATE_POSITION= 155,1 [12,12] [1,1] [1]
; Set cancel position:
; 1st Line - Axis units within 6 hexes of Archangel
#CANCEL_POSITION= 155,1 [6,6] [1,1] [1]
}

{
#NAME= Russia Garrison - Maikop
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 157,30
#GOAL_POSITION= 159,28
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Stravopol
#FRIENDLY_POSITION= 159,28
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Stravopol not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 159,28 [3]
; Set activate position 
; 1st Line - Axis units within range of Stravopol
#ACTIVATE_POSITION= 159,28 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Stravopol
#CANCEL_POSITION= 159,28 [8,8] [0,0] [1]
}

{
#NAME= Russia Garrison - Stalingrad (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 1
#GOAL_POSITION= 164,25
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Stalingrad
#FRIENDLY_POSITION= 164,25
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Stalingrad not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 164,25 [3]
; Set activate position 
; 1st Line - Axis units within 4 hexes of Stalingrad
#ACTIVATE_POSITION= 164,25 [4,4] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within 4 hexes of Stalingrad
#CANCEL_POSITION= 164,25 [4,4] [0,0] [1]
}

{
#NAME= Russia Garrison - Stalingrad (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 164,25
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Stalingrad
#FRIENDLY_POSITION= 164,25
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Stalingrad not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 164,25 [3]
; Set activate position 
; 1st Line - Axis units within 8 hexes of Stalingrad
#ACTIVATE_POSITION= 164,25 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - Axis units within 4 hexes of Stalingrad
#CANCEL_POSITION= 164,25 [4,4] [1,1] [1]
}

{
#NAME= Russia Garrison - Voronezh
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 155,21
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Voronezh
#FRIENDLY_POSITION= 155,21
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Voronezh not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 155,21 [3]
; Set activate position 
; 1st Line - Axis units within range of Voronezh
#ACTIVATE_POSITION= 155,21 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Voronezh
#CANCEL_POSITION= 155,21 [8,8] [0,0] [1]
}

{
#NAME= Russia Garrison - Grozny
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 169,31
#GOAL_POSITION= 168,32
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Grozny
#FRIENDLY_POSITION= 169,31
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Grozny not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 169,31 [3]
; Set activate position 
; 1st Line - Axis units within range of Grozny
#ACTIVATE_POSITION= 169,31 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Grozny
#CANCEL_POSITION= 169,31 [8,8] [0,0] [1]
}

{
#NAME= Russia Garrison - Astrakhan
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 173,29
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Astrakhan
#FRIENDLY_POSITION= 173,29
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Astrakhan not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 173,29 [3]
; Set activate position 
; 1st Line - Axis units within range of Astrakhan
#ACTIVATE_POSITION= 173,29 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Astrakhan
#CANCEL_POSITION= 173,29 [8,8] [0,0] [1]
}

{
#NAME= Russia Garrison - Baku
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 174,40
#GOAL_POSITION= 173,39
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Baku
#FRIENDLY_POSITION= 174,40
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Baku not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 174,40 [3]
; Set activate position 
; 1st Line - Axis units within range of Baku
#ACTIVATE_POSITION= 174,40 [12,12] [2,2] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Baku
#CANCEL_POSITION= 174,40 [12,12] [0,0] [1]
}

{
#NAME= Russia Garrison - Kuibyshev
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 176,16
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kuibyshev
#FRIENDLY_POSITION= 176,16
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Kuibyshev not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 176,16 [3]
; Set activate position 
; 1st Line - Axis units within range of Kuibyshev
#ACTIVATE_POSITION= 176,16 [12,12] [2,2] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Kuibyshev
#CANCEL_POSITION= 176,16 [12,12] [0,0] [1]
}

{
#NAME= Russia Garrison - Sverdlovsk
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 6
#ADD_HQ= 0
#GOAL_POSITION= 188,10
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Sverdlovsk
#FRIENDLY_POSITION= 188,10
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 188,10 [3]
; Set activate position 
; 1st Line - Axis units within range of Sverdlovsk
#ACTIVATE_POSITION= 188,10 [12,12] [2,2] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Sverdlovsk
#CANCEL_POSITION= 188,10 [12,12] [0,0] [1]
}

{
#NAME= Russia Garrison - Turkey Border
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 162,35
#GOAL_POSITION= 166,34
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Batum
#FRIENDLY_POSITION= 162,35
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Batum not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 162,35 [3]
; Set activate position 
; 1st Line - Axis units within range of Batum
#ACTIVATE_POSITION= 162,35 [6,6] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Batum
#CANCEL_POSITION= 162,35 [6,6] [0,0] [1]
}

{
#NAME= Russia Garrison - Iron Curtain
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#LENGTH= 1
#HOLD= 5
#ADD_HQ= 0
; Set goal positions: Warsaw, Helsinki, Bucharest, Sofia, Budapest, Belgrade
#GOAL_POSITION= 131,21
#GOAL_POSITION= 134,8
#GOAL_POSITION= 141,32
#GOAL_POSITION= 136,36
#GOAL_POSITION= 130,29
#GOAL_POSITION= 131,32
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Moscow
#FRIENDLY_POSITION= 152,15
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Moscow not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 152,15 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Minor Garrison - Persia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 82
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 178,46
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tehran
#FRIENDLY_POSITION= 178,46
; Set variable conditions:
; 1st Line - Persia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 82 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Tehran not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 178,46 [3]
; Set activate position 
; 1st Line - Axis units within range of Tehran
#ACTIVATE_POSITION= 178,46 [8,8] [1,1] [1]
; Set cancel position:
; 1st Line - No Axis units within range of Tehran
#CANCEL_POSITION= 178,46 [8,8] [0,0] [1]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= Germany Garrison - Berlin (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 123,21
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position 
; 1st Line - Allied units within 6 hexes of Berlin
#ACTIVATE_POSITION= 123,21 [6,6] [1,1] [2]
; Set cancel position:
; 1st Line - No Allied units within 6 hexes of Berlin
#CANCEL_POSITION= 123,21 [6,6] [0,0] [2]
}

{
#NAME= Germany Garrison - Berlin (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 123,21
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position:
; 1st Line - Allied units within 6 hexes of Berlin
#CANCEL_POSITION= 123,21 [6,6] [1,1] [2]
}

{
#NAME= Germany Garrison - Eastern Front Garrison 1940
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 131,21
#GOAL_POSITION= 131,17
#GOAL_POSITION= 131,24
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 131,21
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Eastern Front Garrison 1941
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 133,18
#GOAL_POSITION= 132,20
#GOAL_POSITION= 133,22
#GOAL_POSITION= 134,25
#DATE= 1940/11/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 131,21
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Eastern Front Garrison 1944
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 131,21
#GOAL_POSITION= 131,17
#GOAL_POSITION= 131,24
#DATE= 1944/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Warsaw
#FRIENDLY_POSITION= 131,21
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position 
; 1st Line - Allied units within 8 hexes of Warsaw
#ACTIVATE_POSITION= 131,21 [8,8] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Denmark
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 121,16
#DATE= 1940/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Copenhagen
#FRIENDLY_POSITION= 121,16
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position
; 1st Line - Allied units within 6 hexes of Berlin
#CANCEL_POSITION= 123,21 [6,6] [2,2] [2] 
}

{
#NAME= Germany Garrison - Norway (Oslo) 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 121,9
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Oslo
#FRIENDLY_POSITION= 121,9
; Set variable conditions:
; 1st Line - Norway politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 78 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position
; 1st Line - Allied units within 6 hexes of Berlin
#CANCEL_POSITION= 123,21 [6,6] [2,2] [2] 
}

{
#NAME= Germany Garrison - Norway (Bergen) 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 117,7
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Oslo
#FRIENDLY_POSITION= 121,9
; Set variable conditions:
; 1st Line - Norway politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 78 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position
; 1st Line - Allied units within 6 hexes of Berlin
#CANCEL_POSITION= 123,21 [6,6] [2,2] [2] 
}

{
#NAME= Germany Garrison - Greece
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 137,43
#DATE= 1940/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Athens
#FRIENDLY_POSITION= 137,43
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Hamburg (1942- )
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 119,19
#DATE= 1942/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Benelux (France Liberated)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 113,23
#GOAL_POSITION= 113,20
#GOAL_POSITION= 114,26
#DATE= 1944/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Benelux (France Surrendered)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 113,23
#GOAL_POSITION= 113,20
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - France (France Surrendered) (1944- )(1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 1
#GOAL_POSITION= 109,26
#GOAL_POSITION= 109,24
#GOAL_POSITION= 107,25
#GOAL_POSITION= 104,26
#GOAL_POSITION= 101,26
#DATE= 1944/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel positions, Allied units occupy goal positions:
#CANCEL_POSITION= 109,24 [0,0] [1,1] [2]
#CANCEL_POSITION= 107,25 [0,0] [1,1] [2]
#CANCEL_POSITION= 104,26 [0,0] [1,1] [2]
#CANCEL_POSITION= 101,26 [0,0] [1,1] [2]
}

{
#NAME= Germany Garrison - France (France Surrendered) (1944- )(2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 109,26
#GOAL_POSITION= 109,24
#GOAL_POSITION= 107,25
#GOAL_POSITION= 104,26
#GOAL_POSITION= 101,26
#DATE= 1944/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered AND
; 2nd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate positions, Allied units occupy goal positions:
#ACTIVATE_POSITION= 109,24 [0,0] [1,1] [2]
#ACTIVATE_POSITION= 107,25 [0,0] [1,1] [2]
#ACTIVATE_POSITION= 104,26 [0,0] [1,1] [2]
#ACTIVATE_POSITION= 101,26 [0,0] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - France (France Surrendered) (Vichy France)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 109,26
#GOAL_POSITION= 110,23
#GOAL_POSITION= 105,24
#GOAL_POSITION= 102,26
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Russia (General)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 140,8
#GOAL_POSITION= 146,16
#GOAL_POSITION= 152,15
#GOAL_POSITION= 157,30
#GOAL_POSITION= 159,13
#GOAL_POSITION= 164,25
#GOAL_POSITION= 169,31
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Russia (Kiev)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 146,23
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kiev
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - Allied units within range of Kiev
#ACTIVATE_POSITION= 146,23 [3,3] [2,2] [2]
; Set cancel position:
; 1st Line - No Allied units within range of Kiev
#CANCEL_POSITION= 146,23 [3,3] [0,0] [2]
}

{
#NAME= Germany Garrison - Russia (Dnepropetrovsk)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 149,26
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Dnepropetrovsk
#FRIENDLY_POSITION= 149,26
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - Allied units within range of Dnepropetrovsk
#ACTIVATE_POSITION= 149,26 [3,3] [2,2] [2]
; Set cancel position:
; 1st Line - No Allied units within range of Dnepropetrovsk
#CANCEL_POSITION= 149,26 [3,3] [0,0] [2]
}

{
#NAME= Germany Garrison - Russia (Sevastopol)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 149,31
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Sevastopol
#FRIENDLY_POSITION= 149,31
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - Allied units within range of Sevastopol
#ACTIVATE_POSITION= 149,31 [3,3] [2,2] [2]
; Set cancel position:
; 1st Line - No Allied units within range of Sevastopol
#CANCEL_POSITION= 149,31 [3,3] [0,0] [2]
}

{
#NAME= Germany Garrison - Russia (Kharkov)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 152,24
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kharkov
#FRIENDLY_POSITION= 149,31
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - Allied units within range of Kharkov
#ACTIVATE_POSITION= 152,24 [3,3] [2,2] [2]
; Set cancel position:
; 1st Line - No Allied units within range of Kharkov
#CANCEL_POSITION= 152,24 [3,3] [0,0] [2]
}

{
#NAME= Germany Garrison - Russia (Rostov)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 155,26
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rostov
#FRIENDLY_POSITION= 149,31
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - Allied units within range of Rostov
#ACTIVATE_POSITION= 155,26 [3,3] [2,2] [2]
; Set cancel position:
; 1st Line - No Allied units within range of Rostov
#CANCEL_POSITION= 155,26 [3,3] [0,0] [2]
}

{
#NAME= Germany Garrison - Romania
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 141,32
#GOAL_POSITION= 139,31
#DATE= 1944/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Bucharest
#FRIENDLY_POSITION= 141,32
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 141,32 [3]
; Set activate position:
; 1st Line - Allied unit within 4 hexes of Bucharest
#ACTIVATE_POSITION= 141,32 [4,4] [1,1] [2]
; Set cancel position:
; 1st Line - No Allied unit within 4 hexes Bucharest
#CANCEL_POSITION= 141,32 [4,4] [0,0] [2]
}

{
#NAME= Germany Garrison - Hungary
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 130,29
#DATE= 1944/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Budapest
#FRIENDLY_POSITION= 130,29
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Budapest not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 130,29 [3]
; Set activate position:
; 1st Line - Allied unit within 4 hexes of Budapest
#ACTIVATE_POSITION= 130,29 [4,4] [1,1] [2]
; Set cancel position:
; 1st Line - No Allied unit within 4 hexes Budapest
#CANCEL_POSITION= 130,29 [4,4] [0,0] [2]
}

{
#NAME= Germany Garrison - Italy (Pre-Surrender)(1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 124,44
#GOAL_POSITION= 123,39
#GOAL_POSITION= 128,40
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate positions:
; 1st Line - Allied unit in Tripoli
; 2nd Line - Allied unit in Algiers
#ACTIVATE_POSITION= 121,52 [1,1] [1,1] [2]
#ACTIVATE_POSITION= 106,45 [1,1] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Italy (Pre-Surrender)(2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 123,38
#GOAL_POSITION= 124,38
#GOAL_POSITION= 125,39
#GOAL_POSITION= 131,39
#GOAL_POSITION= 137,43
#GOAL_POSITION= 137,39
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate positions:
; 1st Line - Allied units in Sicily
#ACTIVATE_POSITION= 124,44 [2,2] [2,2] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Italy (Rome, Naples)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 1
#GOAL_POSITION= 121,37
#GOAL_POSITION= 123,39
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Italy (Rome Defense Line)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 122,37
#GOAL_POSITION= 123,36
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and surrendered
#VARIABLE_CONDITION= 59 [1] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate positions:
; 1st Line - Allied units approaching Rome
#ACTIVATE_POSITION= 121,37 [3,3] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Yugoslavia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 131,32
#GOAL_POSITION= 129,34
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Belgrade
#FRIENDLY_POSITION= 131,29
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened
#TACTICAL_CONDITION= 123,21 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Benelux (France Liberated) (1944- )
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 113,23
#GOAL_POSITION= 114,26
#GOAL_POSITION= 113,22
#DATE= 1944/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Cologne
#FRIENDLY_POSITION= 116,23
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Siegfried Line (1944- )
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 116,23
#GOAL_POSITION= 117,21
#GOAL_POSITION= 116,29
#GOAL_POSITION= 116,28
#GOAL_POSITION= 117,27
#GOAL_POSITION= 117,26
#GOAL_POSITION= 116,26
#GOAL_POSITION= 115,25
#DATE= 1944/01/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Cologne
; 2nd Line - Essen
#FRIENDLY_POSITION= 116,23
#FRIENDLY_POSITION= 117,21
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered AND
; 2nd Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position 
; 1st Line - Allied units within range of Stuttgart
#ACTIVATE_POSITION= 118,26 [6,6] [1,1] [2]
; Set cancel position:
; 1st Line - Allied units within range of Berlin
#CANCEL_POSITION= 123,21 [6,6] [1,1] [2]
}

{
#NAME= Germany Garrison - Germany (Fuhrer Bunker) (1944- )
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 121,23
#GOAL_POSITION= 123,23
#GOAL_POSITION= 127,23
#GOAL_POSITION= 118,26
#GOAL_POSITION= 121,25
#GOAL_POSITION= 124,26
#GOAL_POSITION= 120,28
#GOAL_POSITION= 127,28
#DATE= 1944/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position:
; 1st Line - Allies occupy Warsaw OR
; 2nd Line - Allies occupy Rome OR
; 3rd Line - Allies occupy Paris
#ACTIVATE_POSITION= 131,21 [0,0] [1,1] [2]
#ACTIVATE_POSITION= 121,37 [0,0] [1,1] [2]
#ACTIVATE_POSITION= 109,26 [0,0] [1,1] [2]
; Set cancel position:
; 1st Line - Allied units within range of Berlin
#CANCEL_POSITION= 123,21 [6,6] [1,1] [2]
}

{
#NAME= Germany Garrison - Britain (Post-Invasion)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 3
#GV= 5[1,100]
#LINK= 9[1]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 108,21
#GOAL_POSITION= 107,17
#GOAL_POSITION= 105,17
#GOAL_POSITION= 103,21
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - London
#FRIENDLY_POSITION= 108,21
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - London not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 108,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Spain (Post-Surrender)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 3
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 99,38
#GOAL_POSITION= 94,44
#DATE= 1941/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Madrid
#FRIENDLY_POSITION= 99,38
; Set variable conditions:
; 1st Line - Spain politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 99 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Madrid not tactically threatened 
#TACTICAL_CONDITION= 99,38 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Garrison - Turkey (Post-Surrender)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 3
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 150,39
#DATE= 1941/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Ankara
#FRIENDLY_POSITION= 116,45
; Set variable conditions:
; 1st Line - Turkey politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 111 [2] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - Allied units within range of Ankara
#ACTIVATE_POSITION= 150,39 [12,12] [1,1] [2]
; Set cancel position:
; 1st Line - No Allied units within range of Ankara
#CANCEL_POSITION= 150,39 [12,12] [0,0] [2]
}

{
#NAME= Germany Garrison - Turkey (Dardanelles and Bosporus)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 3
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 144,38
#GOAL_POSITION= 141,38
#DATE= 1943/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Istanbul
#FRIENDLY_POSITION= 144,38
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - Allied units within range of Istanbul
#ACTIVATE_POSITION= 142,38 [5,5] [1,1] [2]
; Set cancel position:
; 1st Line - No Allied units within range of Istanbul
#CANCEL_POSITION= 142,38 [5,5] [0,0] [2]
}

{
#NAME= Germany Minor Garrison - Algeria
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 4
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 106,45
#GOAL_POSITION= 102,46
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Algiers
#FRIENDLY_POSITION= 106,45
; Set variable conditions:
; 1st Line - Algeria politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 4 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Algiers not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 106,45 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Bulgaria
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 19
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 136,36
#GOAL_POSITION= 139,36
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Sofia
#FRIENDLY_POSITION= 136,36
; Set variable conditions:
; 1st Line - Bulgaria politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 19 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Sofia not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 136,36 [3]
; Set activate position:
; 1st Line - Allied unit within range of Sofia
#ACTIVATE_POSITION= 136,36 [12,12] [1,1] [2]
; Set cancel position:
; 1st Line - No Allied unit within range of Sofia
#CANCEL_POSITION= 136,36 [12,12] [0,0] [1]
}

{
#NAME= Germany Minor Garrison - Bulgaria (Albania)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 19
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 131,39
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Tirana
#FRIENDLY_POSITION= 131,39
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate positions:
; 1st Line - Allied units in Syracuse
; 2nd Line - Allied units in Taranto
; 3rd Line - Allied units in Rome
#ACTIVATE_POSITION= 124,46 [1,1] [1,1] [2]
#ACTIVATE_POSITION= 126,40 [1,1] [1,1] [2]
#ACTIVATE_POSITION= 121,37 [1,1] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Finland
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 39
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 134,8
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Helsinki
#FRIENDLY_POSITION= 134,8
; Set variable conditions:
; 1st Line - Finland politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 39 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Helsinki not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 134,8 [3]
; Set activate position:
; 1st Line - Allied unit within range of Helsinki
#ACTIVATE_POSITION= 134,8 [12,12] [1,1] [2]
; Set cancel position:
; 1st Line - No Allied unit within range of Helsinki
#CANCEL_POSITION= 134,8 [12,12] [0,0] [1]
}

{
#NAME= Germany Minor Garrison - Greece
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 46
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 137,43
#GOAL_POSITION= 137,39
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Athens
#FRIENDLY_POSITION= 137,43
; Set variable conditions:
; 1st Line - Greece politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 46 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Athens not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 137,43 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Hungary
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 52
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 130,29
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Budapest
#FRIENDLY_POSITION= 130,29
; Set variable conditions:
; 1st Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Budapest not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 130,29 [3]
; Set activate position:
; 1st Line - Allied unit within range of Budapest
#ACTIVATE_POSITION= 130,29 [12,12] [1,1] [2]
; Set cancel position:
; 1st Line - No Allied unit within range of Budapest
; 2nd Line - Allied unit within 4 hexes Budapest
#CANCEL_POSITION= 130,29 [12,12] [0,0] [2]
#CANCEL_POSITION= 130,29 [4,4] [1,1] [2]
}

{
#NAME= Germany Minor Garrison - Hungary (Yugoslavia)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 52
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 131,32
#GOAL_POSITION= 129,34
#DATE= 1940/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Belgrade
#FRIENDLY_POSITION= 131,29
; Set variable conditions:
; 1st Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Hungary (Kiev)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 52
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 146,23
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kiev
#FRIENDLY_POSITION= 146,23
; Set variable conditions:
; 1st Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - No Allied units within range of Kiev
#ACTIVATE_POSITION= 146,23 [3,3] [0,0] [2]
; Set cancel position:
; 1st Line - Allied units within range of Kiev
#CANCEL_POSITION= 146,23 [3,3] [2,2] [2]
}

{
#NAME= Germany Minor Garrison - Hungary (Kharkov)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 52
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 152,24
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Kharkov
#FRIENDLY_POSITION= 149,31
; Set variable conditions:
; 1st Line - Hungary politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 52 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - No Allied units within range of Kharkov
#ACTIVATE_POSITION= 152,24 [3,3] [0,0] [2]
; Set cancel position:
; 1st Line - Allied units within range of Kharkov
#CANCEL_POSITION= 152,24 [3,3] [2,2] [2]
}

{
#NAME= Germany Minor Garrison - Iraq
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 56
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 167,47
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Baghdad
#FRIENDLY_POSITION= 167,47
; Set variable conditions:
; 1st Line - Iraq politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 56 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Baghdad not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 167,47 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Morocco
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 70
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 92,47
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rabat
#FRIENDLY_POSITION= 92,47
; Set variable conditions:
; 1st Line - Morocco politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 70 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rabat not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 92,47 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Persia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 82
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 178,46
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tehran
#FRIENDLY_POSITION= 178,46
; Set variable conditions:
; 1st Line - Persia politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 82 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Tehran not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 178,46 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Portugal
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 87
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 90,38
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Lisbon
#FRIENDLY_POSITION= 90,38
; Set variable conditions:
; 1st Line - Portugal politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 87 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Lisbon not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 90,38 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Romania (Pre-war)(Russia Occupies Bessarabia) 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 93
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 141,32
#GOAL_POSITION= 143,32
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Bucharest
#FRIENDLY_POSITION= 141,32
; Set variable conditions:
; 1st Line - Romania politically aligned with Axis and not surrendered
; 2nd Line - Russia politically aligned with Allies (not fully active) and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 141,32 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Romania (1) 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 93
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 141,32
#GOAL_POSITION= 139,31
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Bucharest
#FRIENDLY_POSITION= 141,32
; Set variable conditions:
; 1st Line - Romania politically aligned with Axis and not surrendered
; 2nd Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Bucharest not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 141,32 [3]
; Set activate position:
; 1st Line - Allied unit within range of Bucharest
#ACTIVATE_POSITION= 141,32 [12,12] [1,1] [2]
; Set cancel position:
; 1st Line - No Allied unit within range of Bucharest
; 2nd Line - Allied unit within 4 hexes Bucharest
#CANCEL_POSITION= 141,32 [12,12] [0,0] [2]
#CANCEL_POSITION= 141,32 [4,4] [1,1] [2]
}

{
#NAME= Germany Minor Garrison - Romania (Dnepropetrovsk)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 93
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 149,26
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Dnepropetrovsk
#FRIENDLY_POSITION= 149,26
; Set variable conditions:
; 1st Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - No Allied units within range of Dnepropetrovsk
#ACTIVATE_POSITION= 149,26 [3,3] [0,0] [2]
; Set cancel position:
; 1st Line - Allied units within range of Dnepropetrovsk
#CANCEL_POSITION= 149,26 [3,3] [2,2] [2]
}

{
#NAME= Germany Minor Garrison - Romania (Sevastopol)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 93
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 149,31
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Sevastopol
#FRIENDLY_POSITION= 149,31
; Set variable conditions:
; 1st Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - No Allied units within range of Sevastopol
#ACTIVATE_POSITION= 149,31 [3,3] [0,0] [2]
; Set cancel position:
; 1st Line - Allied units within range of Sevastopol
#CANCEL_POSITION= 149,31 [3,3] [2,2] [2]
}

{
#NAME= Germany Minor Garrison - Romania (Rostov)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 93
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 155,26
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Rostov
#FRIENDLY_POSITION= 149,31
; Set variable conditions:
; 1st Line - Romania politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 93 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set activate position: 
; 1st Line - No Allied units within range of Rostov
#ACTIVATE_POSITION= 155,26 [3,3] [0,0] [2]
; Set cancel position:
; 1st Line - Allied units within range of Rostov
#CANCEL_POSITION= 155,26 [3,3] [2,2] [2]
}

{
#NAME= Germany Minor Garrison - Saudi Arabia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 95
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 167,58
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Riyadh
#FRIENDLY_POSITION= 167,58
; Set variable conditions:
; 1st Line - Saudi Arabia politically aligned with Axis and not surrendered AND
; 2nd Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 95 [1] [100] [0]
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Riyadh not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 167,58 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position 
; 1st Line - No Allied unit within range of Riyadh
#CANCEL_POSITION= 167,58 [12,12] [0,0] [2]
}

{
#NAME= Germany Minor Garrison - Spain
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 99
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 99,38
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Madrid
#FRIENDLY_POSITION= 99,38
; Set variable conditions:
; 1st Line - Spain politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 99 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Madrid not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 99,38 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Sweden
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 103
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 128,10
#GOAL_POSITION= 127,4
#GOAL_POSITION= 121,3
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Stockholm
#FRIENDLY_POSITION= 128,10
; Set variable conditions:
; 1st Line - Sweden politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 103 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Stockholm not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 128,10 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Syria
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 105
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 157,47
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Damascus
#FRIENDLY_POSITION= 157,47
; Set variable conditions:
; 1st Line - Syria politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 105 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Damascus not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 157,47 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Tunisia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 110
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 117,45
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tunis
#FRIENDLY_POSITION= 117,45
; Set variable conditions:
; 1st Line - Tunisia politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 110 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Tunis not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 117,45 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Turkey
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 111
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 150,39
#GOAL_POSITION= 156,43
#GOAL_POSITION= 161,37
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Ankara
#FRIENDLY_POSITION= 150,39
; Set variable conditions:
; 1st Line - Turkey politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 111 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Ankara not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,39 [3]
; Set activate position: 
; 1st Line - Allied units within range of Ankara
#ACTIVATE_POSITION= 150,39 [12,12] [1,1] [2]
; Set cancel position:
; 1st Line - No Allied units within range of Ankara
#CANCEL_POSITION= 150,39 [12,12] [0,0] [2]
}

{
#NAME= Germany Minor Garrison - Vichy France
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 118
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 112,35
#GOAL_POSITION= 111,34
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Vichy
#FRIENDLY_POSITION= 110,30
; Set variable conditions:
; 1st Line - Vichy France politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 118 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Vichy not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 110,30 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Minor Garrison - Yugoslavia
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 120
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 131,32
#GOAL_POSITION= 129,34
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Belgrade
#FRIENDLY_POSITION= 131,32
; Set variable conditions:
; 1st Line - Yugoslavia politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 120 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Belgrade not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 131,32 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy condition position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0.  This way event will NOT be cancelled due to #CONDITION_POSITION:
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Italy
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

{
#NAME= Italy Garrison - Rome, Naples, Taranto, Messina
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 121,37
#GOAL_POSITION= 123,39
#GOAL_POSITION= 126,40
#GOAL_POSITION= 124,44
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Garrison - Genoa (1942- )
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 117,33
#DATE= 1942/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Garrison - Albania
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 131,39
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tirana
#FRIENDLY_POSITION= 131,39
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Garrison - Italy Homeland Defense
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 124,46
#GOAL_POSITION= 128,40
#GOAL_POSITION= 123,39
#DATE= 1942/01/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set activate positions:
; 1st Line - Allied unit in Tripoli
; 2nd Line - Allied unit in Algiers
#ACTIVATE_POSITION= 121,52 [1,1] [1,1] [2]
#ACTIVATE_POSITION= 106,45 [1,1] [1,1] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Garrison - Tripoli
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 121,52
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tripoli
#FRIENDLY_POSITION= 121,52
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Garrison - Benghazi
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 132,53
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Benghazi
#FRIENDLY_POSITION= 132,53
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Benghazi not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 132,53 [3]
; Set activate position 
; 1st Line - Allied unit within range of Benghazi
#ACTIVATE_POSITION= 132,53 [6,6] [1,1] [2]
; Set cancel position 
; 1st Line - No Allied unit within range of Benghazi
#CANCEL_POSITION= 132,53 [6,6] [0,0] [2]
}

{
#NAME= Italy Garrison - Tobruk (1)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 2
#HOLD= 5
#ADD_HQ= 0
#GOAL_POSITION= 138,53
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tobruk
#FRIENDLY_POSITION= 138,53
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Tobruk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 138,53 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position (Allied units in range)
#CANCEL_POSITION= 138,53 [6,6] [1,1] [2]
}

{
#NAME= Italy Garrison - Tobruk (2)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 2
#HOLD= 6
#ADD_HQ= 0
#GOAL_POSITION= 138,53
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tobruk
#FRIENDLY_POSITION= 138,53
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Tobruk not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 138,53 [3]
; Set activate position (Allied units in range)
#ACTIVATE_POSITION= 138,53 [6,6] [1,1] [2]
; Set cancel position (No Allied units in range)
#CANCEL_POSITION= 138,53 [6,6] [0,0] [2]
}

{
#NAME= Italy Garrison - Beurat
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 126,55
#GOAL_POSITION= 130,56
#DATE= 1939/09/01
#STEAL= 0
; Set friendly positions:
; 1st Line - Beurat
#FRIENDLY_POSITION= 126,55
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Beurat not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 126,55 [3]
; Set activate position 
; 1st Line - Allied unit within range of Beurat
#ACTIVATE_POSITION= 126,55 [6,6] [1,1] [2]
; Set cancel position 
; 1st Line - No Allied unit within range of Beurat
#CANCEL_POSITION= 126,55 [6,6] [0,0] [2]
}

{
#NAME= Italy Garrison - Cairo
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 1
#ADD_HQ= 0
#GOAL_POSITION= 150,55
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Cairo
#FRIENDLY_POSITION= 150,55
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Cairo not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 150,55 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Garrison - Gibraltar
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 2
#ADD_HQ= 0
#GOAL_POSITION= 94,44
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Gibraltar
#FRIENDLY_POSITION= 94,44
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Gibraltar not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 94,44 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Garrison - Morocco
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 92,47
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Rabat
#FRIENDLY_POSITION= 92,47
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rabat not tactically threatened dummy condition)
#TACTICAL_CONDITION= 92,47 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Garrison - Algeria 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 106,45
#GOAL_POSITION= 102,46
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Algiers
#FRIENDLY_POSITION= 106,45
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Algiers not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 106,45 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Garrison - Tunisia 
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#LENGTH= 1
#HOLD= 0
#ADD_HQ= 0
#GOAL_POSITION= 117,45
#DATE= 1939/09/01
#STEAL= 1
; Set friendly positions:
; 1st Line - Tunis
#FRIENDLY_POSITION= 117,45
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Tunis not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 117,45 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CANCEL_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
